*********************************
There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
*********************************
Title: Designing Co-Creative, Embodied AI Literacy Interventions for Informal Learning Spaces
Duri Long
Human Centered Computing Ph.D. Candidate
School of Interactive Computing
College of Computing
Georgia Institute of Technology
Date: Monday, March 29th, 2021
Time: 12:00pm – 3:00pm (EDT)
Location: Bluejeans Link
Meeting URL
https://bluejeans.com/345760138?src=join_info
Meeting ID
345 760 138
Want to dial in from a phone?
Dial one of the following numbers:
+1.408.419.1715 (United States(San Jose))
+1.408.915.6290 (United States(San Jose))
(see all numbers - https://www.bluejeans.com/numbers)
Enter the meeting ID and passcode followed by #
Connecting from a room system?
Dial: bjn.vc or 199.48.152.152 and enter your meeting ID & passcode
Committee:
----------------
Dr. Brian Magerko (Advisor, School of Literature, Media, and Communication, Georgia Institute of Technology)
Dr. Betsy DiSalvo (School of Interactive Computing, Georgia Institute of Technology)
Dr. Ashok Goel (School of Interactive Computing, Georgia Institute of Technology
Dr. Hyunjoo Oh (School of Industrial Design & School of Interactive Computing, Georgia Institute of Technology)
Dr. Mike Horn (School of Engineering & School of Education and Social Policy, Northwestern University)
Summary:
----------------
Artificial intelligence (AI) is increasingly prevalent in everyday life, but there are still many misconceptions about what exactly AI is, what it is capable of, and how it works. This suggests a need for learning experiences that offer audiences the opportunity to gain a high-level or “casual" understanding of AI. Informal learning spaces like museums are particularly well-suited for such public science communication efforts, but there is little research investigating how to design AI learning experiences for these spaces. In this dissertation, I take a research-through-design approach to explore how to design AI literacy learning experiences for informal spaces. I focus on incorporating collaborative, creative, and embodied interactions in my designs, as these features have been shown to facilitate open-ended, social learning experiences that work well in informal spaces and can foster interest in computing-related topics. I use reflective design practice, co-design, and iterative prototyping/testing as methodological tools in my research. This dissertation consists of three main contributions: 1) a definition of AI literacy and a related set of competencies; 2) a set of three replicable museum exhibits for communicating AI literacy learning outcomes; and 3) design principles for creating AI literacy interventions in informal learning spaces. This work contributes to research on AI/CS education, human-centered AI, and museum exhibit design by providing transferable design principles/competencies for designing informal learning experiences around AI and a model for how to operationalize these principles/competencies in practice. This work also demonstrates the potential of collaboration, creativity, and embodiment as design considerations for AI literacy learning experiences.