Students Play Key Role in IndieCade’s Global Covid-19 ‘Game Jam’

*********************************
There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
*********************************

Contact

michael.pearson@iac.gatech.edu

Sidebar Content
No sidebar content submitted.
Summaries

Summary Sentence:

Students working in the Digital Integrative Liberal Arts Center and Quantitative Biosciences Graduate Program created two video games as part of a major independent game design event to help stem the spread of Covid-19.

Full Summary:

Students working in the Digital Integrative Liberal Arts Center and Quantitative Biosciences Graduate Program created two video games as part of a major independent game design event to help stem the spread of Covid-19.

Media
  • Dino Store game Dino Store game
    (image/jpeg)

Video games are not just fun. They also can help give insight into experiences that charts or news stories cannot provide. That makes them a great tool to help teach people about ways to slow the spread of Covid-19.

Students working in the Digital Integrative Liberal Arts Center (DILAC) in the Ivan Allen College of Liberal Arts and the Quantitative Biosciences Graduate Program at Georgia Tech are making that point in a big way with their work as part of IndieCade’s Jamming the Curve game design event. They designed two video games and an epidemiological model to power them and provided an explanatory video to help game designers competing in the event, which runs through Oct. 1. IndieCade is a highly regarded juried festival for independent games. 

Digital Media Master's student Kevin Xu Tang of Atlanta helped design one of the games, called Essential Workers.

"We wanted to show how individual decisions during a pandemic could influence others in a community and vice versa,” Tang said. “Along the way, we also realized that we could use Essential Workers to show how brutally difficult it could be for some people to even survive the pandemic, whether financially or physically.”

A Georgia Tech Quantitative Biosciences student also designed the epidemiological model used in the games to determine players’ chances of getting infected. Marian Dominguez-Mirazo, a Ph.D. student in the College of Sciences, worked with the DILAC team as a part-time researcher over the summer.

To learn more, read the full feature.

Additional Information

Groups

College of Sciences, School of Biological Sciences

Categories
Biotechnology, Health, Bioengineering, Genetics, Digital Media and Entertainment, Life Sciences and Biology, Policy, Social Sciences, and Liberal Arts
Related Core Research Areas
Bioengineering and Bioscience
Newsroom Topics
No newsroom topics were selected.
Keywords
covid-19, School of Biological Sciences
Status
  • Created By: jhunt7
  • Workflow Status: Published
  • Created On: Sep 25, 2020 - 4:46pm
  • Last Updated: Sep 25, 2020 - 4:47pm