GVU Center Brown Bag: Krystina Madej "Disney Animation: Story and Technology"

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Event Details
  • Date/Time:
    • Thursday October 24, 2019 - Friday October 25, 2019
      11:30 am - 12:59 pm
  • Location: Technology Square Research Building, 1st Floor Ballroom, Atlanta, Ga
  • Phone:
  • URL: http://www.tsrb.gatech.edu/
  • Email:
  • Fee(s):
    N/A
  • Extras:
    Free food
Contact

gvu@cc.gatech.edu

Summaries

Summary Sentence: This talk will introduce Disney Animation as created from a visionary who believed technology should be pushed to its limits.

Full Summary: This talk will introduce Disney Animation as created from a visionary who believed technology should be pushed to its limits. Dr. Madej will then provide an overview of the technological innovation that has driven the many arms of the Disney empire and will include a presentation of Disney advances in technology made in the genre of animated films.

Media
  • Krystina Madej Krystina Madej
    (image/jpeg)

Abstract:

Walt Disney is described variously as an American entrepreneur, a film producer, a pioneer of the American animation industry, the founder of the theme park industry. Public perception of him is of a filmmaker with an uncanny ability to create entertaining family oriented animated films and experiences. More than that Walt Disney was a visionary who believed technology should be pushed to its limits to realize stories, provide experiences, and build worlds. That a technology did not exist or was not yet ready to solve a problem was not an obstacle – his answer was always – build it.

Disney Stories: Getting to Digital (Lee & Madej, 2012) discusses how Walt Disney and then the Walt Disney Company narratives evolved from traditional animation to computer games and online narrative experiences. In the upcoming second edition (January 2020) I look at technology as it has been used to enhance story from the first feature animation Snow White and the Seven Dwarfs to the first VR short Cycles. This talk first provides an overview of the technological innovation that has driven the many arms of the Disney empire, most recently the animatronics for the new Star Wars worlds at Walt Disney World and Disneyland. This is followed by a presentation of Disney advances in technology made in the genre of animated films from the 1940s to today as Disney moved from the traditional methods of integrating animation and live action in Song of the South and later Mary Poppins, to CGI assisted films beginning with Tron, through many iterations to Big Hero Six, and finally to VR and its use in shorts such as Styles.

Speaker Bio:

Krystina Madej is Professor of Practice at Georgia Tech, Atlanta, where she has taught since 2011. Her research interests are play and games, interactivity and collaboration in social media, material culture of media, and narrative across media. In particular she looks at children’s traditional and digital games, play and narratives in social media and Disney’s approach to narrative and technology. Her research has resulted in a number of books including Physical Play and Children’s Digital Games (2016), Interactivity, Collaboration, and Authoring in Social Media (2015), and Disney Stories: Getting to Digital (2012). She has been visiting professor and taught courses in Narrative at the Center for Digital Media in Vancouver, Canada, and in Children’s Games, Disney Animation, and Design Thinking at the University of Lower Silesia in Wroclaw, Poland (both for the Erasmus program and the Masters in Big Data, Digital Media, and Trendwatching). Dr. Madej’s first interest was in Fine Arts: she received her BFA from Concordia University in Montreal, Canada. She went on to a career as a design strategist and partnered with a colleague to start the first Industrial Design and Communications business in western Canada that used computer technologies for the design and production of products, graphics, and exhibits. She later returned to academia and completed her doctoral studies in Digital Narrative at the School of Interactive Art and Technology, SFU, Vancouver, Canada.

Schedule of Brown Bag Speakers Fall 2019

Additional Information

In Campus Calendar
Yes
Groups

College of Computing, GVU Center, IPaT, School of Interactive Computing

Invited Audience
Faculty/Staff, Public, Graduate students, Undergraduate students
Categories
Seminar/Lecture/Colloquium
Keywords
No keywords were submitted.
Status
  • Created By: Dorie Taylor
  • Workflow Status: Published
  • Created On: Oct 15, 2019 - 3:23pm
  • Last Updated: Oct 21, 2019 - 11:24am