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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Esports, a form of competition using video games, is a popular media and cultural topic. When it's used successfully in the classroom, esports can inspire students to pursue interests and skills in science, technology, math, and engineering (STEM). While esports as a vehicle for generating STEM interest continues to appear highly successful, an existing challenge remains. Educators and students are often less aware of the variety of variables that could contribute to their success in developing STEM skills.
Through a collaboration between university, research, industry and K-12 education partners, teachers and students will receive expert guidance and instructional materials that will promote esports as a tool for STEM student inspiration and instruction. Please join us to learn about esports and the impact esports has as a STEM motivator.
Moderators:
Laura Levy, Research Scientist II, Interactive Media Technology Center
Andrew Partridge, Research Associate, Georgia Tech Research Institute
Hannah Maharaj, STEM Curriculum Development Specialist, Georgia Tech Research Institute