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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Ian Bogost, a professor at the Georgia Institute of Technology School of Literature, Media, and Communication, recently wrote an article entitled “Video games remind us that not everything in life has a computable answer” for the website Quartz.
Here's an excerpt:
A dozen years ago—before iPhones, before Twitter, when Facebook was still available only in colleges—the media theorist McKenzie Wark predicted that real life would become infected by the numerical obsession of games. “Games are no longer a pastime, outside or alongside of life,” Wark wrote. “They are now the very form of life, and death, and time, itself.” He called the result “gamespace”—a cultural ideal where all meaning is turned into measurable numbers, against which performance can be judged.
The School of Literature, Media, and Communication is a unit of the Ivan Allen College of Liberal Arts.