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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Dissertation Defense – Jean Ho Chu
Embodied Engagement With Narratives:
Design Framework For Presenting Cultural Heritage Artifacts With Digital Media
April 27 2018 @ 10am
Tech Square Research Building Room 113 (Game Archaeology Lab)
Committee: Ali Mazalek (advisor), Kenneth Knoespel, Janet Murray, Michael Nitsche, Eva Hornecker
Abstract:
This dissertation examines how digital media and physical installations can be developed and used in cultural history museums. It proposes a narrative design framework for tangible and embodied interaction to engage visitors with the cultural context of artifacts on display. The dissertation examines the literature on tangible and embodied interaction in museums, interactive narrative experience, and concepts of embodiment to build arguments about interactors’ tangible and embodied interaction with narrative as a way of taking part in and relating to that narrative. It examines museum and non-museum projects that show how digital media, embodied interaction, and narrative can be integrated. Studying existing projects highlights the need for a comprehensive framework that can be used to analyze and map the design space of tangible and embodied interaction. The dissertation proposes the Tangible and Embodied Narrative Framework (TENF) consisting of three spectra: internal vs. external, ontological vs. exploratory, and diegetic vs. non-diegetic, describing the narrative perspective, interaction with plot, and the physical mode of interaction, respectively. The dissertation presents the design and development of two case study projects, the Mapping Place and the Multi-Sensory Prayer Nuts, and demonstrates how the TENF can be used to understand design decisions. Examination of the two case studies in light of the proposed TENF helps generate design considerations for digital applications that provide museum visitors with tangible and embodied interactions which support interpreting artifacts based on their cultural context.