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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Atlanta, GA | Posted: January 25, 2018
Children negotiate their relationship with the world around them and create meaning as they play. For them, all play is serious. Games offer children a space that supports learning on their own. Moving from the typical to the atypical game, from simple problem solving that increases cognitive skills, to social problem solving that teaches empathy, is a shift that can happen through participation in narrative dialogue. Social value in a game can exist when the cognitive load is not in computing numbers but in the challenge of uncovering the more intriguing stories beyond the surface of coded messages.
The following article presents preliminary ideas for game designs that were developed by a group of EU Erasmus students this past spring, partially in response to the Manchester Bombings, when tasked with the challenge of creating physically engaging entertainment that addressed social responsibility through narrative.