*********************************
There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
*********************************
Janet Murray’s seminal book “Hamlet on the Holodeck” was evaluated retrospectively in The New Yorker 's August 30 article ““Hamlet on the Holodeck,” Twenty Years Later.” Murray is professor in the Ivan Allen College School of Literature, Media, and Communication.
Excerpt:
When the media scholar Janet H. Murray was asked to write a new preface to “Hamlet on the Holodeck,” her influential book, from 1997, about digital narrative, she was tempted to make it three words long: “I was right!” Depending on how generous you want to be, you could say that she predicted the constructive pleasures of Minecraft, the frustrations of Apple’s Siri, and the social story-worlds of massive multi-player online role-playing games (M.M.O.R.P.G.s). Her over-all argument was simple: though there is a tendency to think of the computer as “the enemy of the book,” it is in fact “the child of print culture,” a powerful representational medium of its own that promises to continue the evolution of storytelling and “reshape the spectrum of narrative expression.” Books are good at delivering essentially linear stories, she insists, while computers are good at telling stories of a different kind: procedural, participatory, encyclopedic, and spatial.
For the full article on ““Hamlet on the Holodeck,” Twenty Years Later”, visit The New Yorker's website.