Artificial Intelligence Uses Less Than Two Minutes of Videogame Footage to Recreate Game Engine

*********************************
There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
*********************************

External News Details
Media
  • test-megaman test-megaman
    (image/gif)

Game studios and enthusiasts may soon have a new tool at their disposal to speed up game development and experiment with different styles of play. Georgia Institute of Technology researchers have developed a new approach using an artificial intelligence to learn a complete game engine, the basic software of a game that governs everything from character movement to rendering graphics.

The research was presented at the International Joint Conference on Artificial Intelligence, Aug. 19-25, 2017, in Melbourne, Australia. The paper, “Game Engine Learning from Video,” was authored by Matthew Guzdial, Boyang Li, and Mark Riedl.

Additional Information

Groups

College of Computing, GVU Center, School of Interactive Computing

Categories
Computer Science/Information Technology and Security, Digital Media and Entertainment
Keywords
artificial intelligence, ai, Entertainment Intelligence Lab
Status
  • Created By: Joshua Preston
  • Workflow Status: Published
  • Created On: Sep 8, 2017 - 10:34am
  • Last Updated: Sep 8, 2017 - 12:39pm