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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Atlanta, GA | Posted: March 5, 2009
In his new book, "Racing the Beam: The Atari Video Computer System" (MIT Press) Literature, Communication, and Culture Associate Professor Ian Bogost examines how the first dominant video computer game system shaped the fledgling gaming industry.
Co-authored with Nick Montfort, Racing the Beam begins a new Platform Series offering a detailed and accessible study of the rarely explored territory of the systems underlying computers. In Beam, Bogost and Montfort develop a critical approach examining the relationship between platforms and creative expression. Their lenses are six game cartridges that were developed in the late 1970s for the Atari VCS: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall! and Star Wars: The Empire Strikes Back.
Atari so dominated home video games that the name became the generic term for videogame console. Bogost contends, "It's an extremely important piece of video game history, yet no one has written seriously about it in video game research""or really even in popular culture... It's worth doing this not just to geek out on retro chic, hipster stuff. Rather, we ought to take the history of video games as seriously as we would take the history of any cultural object. The influence of the Atari VCS and its games on later titles""including today's games""is significant, extremely significant in our opinion and not obvious."
Ian Bogost will lecture and sign copies of Racing the Beam: the Atari Video Computer System on April 2, 12 noon at the GT Barnes & Noble bookstore.