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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Atlanta, GA | Posted: August 12, 2009
Ian Bogost, Associate Professor in the School of Literature, Communication, and Culture recently spoke before the Board of Regents (BOR) of the University System of Georgia about the rapidly expanding use of computer games. He told Board members that graduates who are trained in computer game development and design are poised for a variety of careers in many different sectors.
BOR members contacted Georgia Tech requesting a presentation on computer game development and design following their review of a new Bachelor's degree in the field for Southern Polytechnic State University.
Bogost explained how computer games are rapidly moving beyond their inception as entertainment for teenage boys. Game-type products are targeting new audiences in industries such as tourism and exercise. They are also being used for marketing, training, discourse, simulations, edutainment, and many other novel applications, and in industries such as publicity, journalism, arts, education, documentaries, therapy, music, corporate, and advertising. Bogost noted that with games being applied to so many new uses and across so many industries, game knowledge (such as that provided by Georgia Tech's Digital Media program) will become advantageous as part of one's professional expertise.