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Title: The Internet of Living Things: Enabling Increased Information Flow in Dog—Human Interactions
Joelle Alcaidinho
Ph.D. Candidate, Human Centered Computing
School of Interactive Computing
College of Computing
Georgia Institute of Technology
Date: Tuesday, April 18, 2017
Time: 12:00 - 3:00 pm
Location: TSRB 125
Committee:
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Dr. Melody Jackson (Advisor, School of Interactive Computing, Georgia Tech)
Dr. Gregory Abowd (Co-Advisor, School of Interactive Computing, Georgia Tech)
Dr. Elizabeth DiSalvo (School of Interactive Computing, Georgia Tech)
Dr. Rebecca Grinter (School of Interactive Computing, Georgia Tech)
Dr. Thad Starner (School of Interactive Computing, Georgia Tech)
Dr. Genevieve Bell (Senior Fellow, Intel Corporation)
Dr. Walter Burghardt (Chief of Behavioral Medicine and Military Working Dog Studies, Department of Defense)
Abstract:
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The human–canine relationship relationship is one of the oldest relationships between a human and an animal. Even with this longevity and unique living arrangement, there is still a great deal that we don't know about our dogs. What do we want to know and how can computing help provide avenues for dogs to tell us more? To address the question of "what do people wish their dogs could tell them?" In an unpublished survey of UK dog-owners, the most frequent request was to know about their dog's emotional state and the most frequent response regarding what they wish their dogs would tell them was about what they love and what they are thinking. This hunger for more and better information from dogs has created a boom in the number of devices targeting these desires with unverified claims that have appeared on the market within the past 5 years. Clearly there is a need for more research, particularly in computing, in this space. My focus is on addressing the information asymmetry between dogs and people, specifically by using wearable computing to provide more and richer information from the dog to more people. To do this, I break down the space into three categories of interactions. Within each of these categories I present research that explores how these interactions can work in the field through prototype systems. This area of research, Animal–Human–Computer Interaction is new, and the area of Canine–Centered–Computing is younger still. With the state of these fields in mind, my goal with this dissertation is to help frame this space as it pertains to dogs and wearable computing