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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Title: Coupling of an Objective and Quantifiable Methodology for Assessing Upper-body Movements with Virtual Reality Gaming Platforms
Committee:
Dr. Ayanna Howard, ECE, Chair , Advisor
Dr. Patricio Vela, ECE
Dr. Pamela Bhatti, ECE
Dr. Aaron Ames, ECE
Dr. Yu-Ping Chen, GSU
Abstract:
In the physical therapy and rehabilitation field, virtual reality serious gaming systems have been developed to address the problem of non-compliance to perform the recommended in-home exercises, which limits greater improvement due to interrupted training. However, existing systems do not fully mimic the interactions between patients and their therapists, since they do not employ assessment of the user’s kinematic performance, nor do they provide targeted corrective feedback. As such, the purpose of this dissertation is to fill in the gap by designing, developing, and validating a more robust system that, not only increases users’ motivation to comply with their intervention protocols, but also provides the necessary targeted corrective feedback as a function of the objective assessment of the user's kinematic performance. This dissertation presents data to support the claim that our system is a feasible and effective approach for inducing changes in users’ kinematic behavior in real-time, thus allowing for the potential to serve as part of various physiotherapy protocols for individuals who have some form of motor skills disorder.