Video games where people matter? The strange future of emotional AI

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The Guardian talks about Mark Riedl, an associate professor at Georgia Tech and director of the university’s Entertainment Intelligence Lab. He’s currently working on a project named Quixote, an AI system designed to make it easier for non-specialist programmers to create intelligent ‘virtual agents’. Quixote allows AI agents to learn social rules and behaviours through reading stories sourced online; right now Riedl uses Amazon’s online crowdsourcing marketplace Mechanical Turk to commission people to write short stories around set themes. To demonstrate the concept, Riedl developed a game called Robbery World in which an AI agent has to rob a bank: it studies a series of bank robbery stories submitted on Mechanical Turk; learns the common elements (travel to bank, go to counter, pull out gun, demand cash) and is then rewarded for carrying out any action that advances the plot.

Read the rest of the article here: https://www.theguardian.com/technology/2016/oct/12/video-game-characters-emotional-ai-developers

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  • Created By: Meghana Melkote
  • Workflow Status: Published
  • Created On: Nov 14, 2016 - 1:44pm
  • Last Updated: Nov 14, 2016 - 1:44pm