Games People Play: Three Books on What's Behind the Fun

*********************************
There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
*********************************

External News Details
Media
  • Ian Bogost Ian Bogost
    (image/png)

Ian Bogost, professor in the School of Literature, Media, and Communication, had his new book, Play Anything, reviewed in “Games People Play: Three Books on What's Behind the Fun” by The New York Times.

Excerpt:

In “Play Anything: The Pleasure of Limits, the Uses of Boredom, and the ­Secret of Games,” Ian Bogost takes the widest angle view, promising to “upset the deep and intuitive beliefs you hold about seemingly simple concepts like play and its supposed result, fun.” Bogost, who also wrote “How to Talk About Videogames,” is a philosopher, professor at the Georgia Institute of Technology and video game designer. Proposing an aesthetic of play, he draws on myriad examples, from golf to the task of watering his lawn to his daughter’s self-directed rules of “step on a crack, break your mother’s back.”

For the full article, read here.

Additional Information

Groups

Ivan Allen College of Liberal Arts

Categories
No categories were selected.
Keywords
No keywords were submitted.
Status
  • Created By: Daniel Singer
  • Workflow Status: Published
  • Created On: Oct 26, 2016 - 11:54am
  • Last Updated: Oct 26, 2016 - 11:54am