A History of Violence: The Evolution of the First-Person Shooter Video Game, from ‘Maze War’ to ‘Overwatch.’

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External News Details
Media

Ian Bogost, professor in the School of Literature, Media, and Communication, was quoted in “A History of Violence: The Evolution of the First-Person Shooter Video Game, from ‘Maze War’ to ‘Overwatch’” for The Ringer.

Excerpt:

Predictable, kind of played out, but also disturbingly fun when you’re in a bad enough head space, the military FPS has become gaming’s classic rock. Fans expect a certain experience (realistic weapons, player models, and locations; a satisfying shooting mechanic; lots of explosions) from a military FPS. And those expectations limit the genre’s potential to innovate.

Not that fans really want innovation. When Activision recently announced that a remastered version of 2007’s Modern Warfare would be available only as a paid add-on to the franchise’s latest release, Call of Duty: Infinite Warfare,fans of the series howledCall of Duty heads prefer a remastered nine-year-old game to Infinite Warfare’s New Coke vibes (now with 80 percent more war inspace!).

“In some ways, what makes genre fiction good is [when] it’s the same as other genre fiction,” says Ian Bogost, a professor of interactive computing at Georgia Tech and a game designer and writer. “And I feel like that’s what the FPS is. It’s the ultimate genre fiction of games. The ultimately self-sustaining genre. You get these little twists and changes that respond to current trends.”

For the full article, read here.


Additional Information

Groups

Ivan Allen College of Liberal Arts

Categories
Digital Media and Entertainment
Keywords
Ian Bogost, School of Literature Media and Communication, video games
Status
  • Created By: Hayden Russell
  • Workflow Status: Published
  • Created On: Aug 3, 2016 - 8:47am
  • Last Updated: Oct 7, 2016 - 10:28pm