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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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Georgia Tech’s annual showcase of music and art projects exploring the creative space of human-machine interaction. This year’s concert focuses on group play where novel interdependent connections between humans and machines aim to revolutionize the musical experience.
PERFORMANCES
Beatscape
Aaron Albin, Brian Blosser, Oliver Jan, Sertan Senturk, Akito Van Troyer
Beatscape is a mixed virtual-physical environment for musical ensembles where sound objects interact with temporal waves to create rhythmic grooves. Musical outcomes in the virtual world are determined by the ensemble’s actions in the physical world. Part of the ensemble manipulates physical objects representing sounds while the other part triggers the sound objects by generating waves with hand gestures. In this piece, both parts of the ensemble explore the degree to which their contributions are both static and dynamic, and how combining the two elements finally results in the ensemble arriving at its full expressive potential.
Loic
Akito Van Troyer, Jason Freeman
with performers: Aaron Albin, Akito van Troyer, Andrew Colella, Avinash Sastry, Oliver Jan, and Sertan Senturk
The Laptop orchestra live coding (Lolc) system uses real-time music scripting software to connect a group of musicians who can collaborate and improvise musically on the fly. Lolc accomplishes musical collaboration by sharing musical resources — chat messages and musical patterns — among musician and the audience. Chat messaging empowers musicians to communicate in direct the course of performance; and musical pattern sharing enables musicians to advance the musical cohesiveness. The interaction among musicians is projected to the audience, representing the process that forms the music.
Paper Moon
Ryan Nikolaidis, Guy Hoffman, Trishul Mallikarjuna, Gil Weinberg
An arrangement of the jazz standard “It’s Only a Paper Moon” for an ensemble of humans and a robot. Shimon, our robotic marimba player, listens and learns while humans perform. He accompanies while we improvise and improvises while we accompany. Shimon uses a style he learns solely from our real-time performance, and will hopefully inspire us with new musical ideas.
Sonic Symbiotic
Meghashyam Adoni, Avinash Sastry, Andrew Willingham, Ryan Nikolaidis
We present a novel paradigm for the traditional rock band. Using four instruments, electronically interconnected, we look at new ways to create, control and shape sound, using interactions between band members as well as their instruments.
Beyond Thunderdome
Gilberto Gaxiola, Sam DeFilipp, Trishul Mallikarjuna, Andrew Colella
A post-minimalist work involving real-time composition and complex meter signatures, Beyond Thunderdome rests in ambiguity between composition and improvisation. Throughout the piece, the conductor/composer shapes and organizes musical material in real-time. The conductor communicates with the players (and the audiences) by projecting information and instructions regarding the music about to be played. This rock-influenced vanguard uses ambisonic location as an important compositional parameter.
Guest appearance by Street Lotto, playing ZOOZbeat