Persuasive Games: Why We Need More Boring Games

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Georgia Institute of Technology assistant professor and Persuasive Games founding partner Ian Bogost argues that what the industry needs right now is "games that would demystify the medium", citing clothing designer Marc Ecko's "insightful and ironic" observations, and examining how this applies to the serious games market.

 

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College of Computing

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Status
  • Created By: Louise Russo
  • Workflow Status: Published
  • Created On: Feb 9, 2010 - 4:44pm
  • Last Updated: Oct 7, 2016 - 11:04pm