Virtual Labor Lost

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As academics are flocking to use virtual worlds and multiplayer games as media to conduct research, Ian Bogost, a GVU Center faculty member and gaming expert thinks that it's important to look at the process realistically. "If this is really research and not just production, then of course there are going to be surprises," he said. Source: TechnologyReview.com

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College of Computing

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Keywords
algorithmic_game_theory, gameai, virtual_environments
Status
  • Created By: Louise Russo
  • Workflow Status: Published
  • Created On: Feb 9, 2010 - 4:43pm
  • Last Updated: Oct 7, 2016 - 11:04pm