Ian Bogost Explains Why Video Games are Too Obsessed with Technical Innovation

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The medium of video games has come a long way in its (relatively) short history, and there are more people playing games in various forms than ever before, but if you ask Ian Bogost, game designer and professor of interactive computing at the Georgia Institute of Technology, the industry has yet to truly reach an inflection point where it's accepted without question across the globe in the way that film is.

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College of Computing

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Ian Bogost, video games
Status
  • Created By: Tyler Sharp
  • Workflow Status: Published
  • Created On: Nov 5, 2015 - 5:10am
  • Last Updated: Oct 7, 2016 - 10:27pm