Game Studies Download 2009: Top 10 Big Ideas in Gaming

*********************************
There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
*********************************

Contact

Georgia Tech Media Relations
Laura Diamond
laura.diamond@comm.gatech.edu
404-894-6016
Jason Maderer
maderer@gatech.edu
404-660-2926

Sidebar Content
No sidebar content submitted.
Summaries

Summary Sentence:

Researchers present the top 10 findings of the year

Full Summary:

Thursday at the Game Developers Conference in San Francisco, game studies researchers presented their list of the top 10 most unexpected findings for video game designers over the past year.

Media
  • Tech Tower Tech Tower
    (image/jpeg)

Thursday at the Game Developers Conference in San Francisco, game studies researchers presented their list of the top 10 most unexpected findings for video game designers over the past year. This marks the fourth year that researchers Ian Bogost, associate professor at Georgia Tech; Jane McGonigal, director of games research and development at the Institute for the Future; and Mia Consalvo, associate professor at Ohio University, have presented their list. But this year audience members - both at the panel and via Twitter - ranked the findings in order of their importance.

"Asking the audience to order the top 10 gave us an opportunity to get their feedback on which design problems feel more and less relevant to them. So not only can game designers learn what researchers are thinking about games, but game researchers can also look at the list and gain an understanding of the issues at the front of the minds of game developers," said Bogost.

Click for the slide presentation of the top 10 research findings

The findings of the Game Studies Download 2009 are:

10. Stewart Woods: "(Play) Ground rules: The social contract and the magic circle"

9. Jose Zagal and Amy Bruckman: "Novices, gamers, and scholars: Exploring the challenges of teaching about games"

8. Karen Collins: "Game sound: An introduction to the history, theory, and practice of video game music and sound design"

7. Charlie Briendahl: "Play to win or win to play? The material culture of gaming"

6. Gareth Schott: "Relating the pleasures of violent game texts"

5. Jesper Juul: "Fear of failing: The many meanings of difficulty in video games"

4. Matt Barton: "How's the weather: Simulating weather in virtual environments"

3. Betsy James DiSalvo, Kevin Crowley and Roy Norwood: "Learning in context: Digital games and young black men"

2. Michael Nitsche: "Video game spaces: Image, play, and structure in 3D worlds"

1. Susana Tosca & Lisbeth Klastrup: "Because it just looks cool!' Fashion as character performance--the case of WoW"

Related Links

Additional Information

Groups

Home

Categories
Digital Media and Entertainment, Research
Related Core Research Areas
No core research areas were selected.
Newsroom Topics
No newsroom topics were selected.
Keywords
10, bogost, game, ian, Research
Status
  • Created By: David Terraso
  • Workflow Status: Published
  • Created On: Mar 29, 2009 - 8:00pm
  • Last Updated: Oct 7, 2016 - 11:01pm