*********************************
There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
*********************************
In Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design, author Chris Solarski proves that games are shaped by the wider world and visual vocabulary honed over centuries by artists past and present. With Solarski's guidance, game developers (and other digital artists) will learn to create more meaningful, lifelike, and emotionally complex video game art through studying classical drawings alongside distinguished video games.
The book demonstrates the links between classical art and video games, comparing drawings and techniques of Old Masters like Leonardo da Vinci and Michelangelo with award-winning games like BioShock, Journey, ICO, and Portal 2. Fundamental drawing skills - light, value, color, anatomy, and design - can be equally valuable to digital artists in creating meaningful, lifelike, and emotionally complex character and environmental design.
This book is a perfect reference for video game artists and designers, but it is equally accessible to those interested in gaming's future and potential as an artistic medium. The fundamental concepts featured in the book also affect disciplines as diverse as dance, urban space planning, industrial design, and architecture.
Barnes & Noble will have Chris' book available for purchase (Watson-Guptill, $24.99) and signing by the author.