Drawing Basics and Video Game Art

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Event Details
  • Date/Time:
    • Monday October 1, 2012 - Tuesday October 2, 2012
      4:15 pm - 5:59 pm
  • Location: Clough Commons, Auditorium 144
  • Phone:
  • URL: http://map.gtalumni.org/
  • Email:
  • Fee(s):
    free
  • Extras:
Contact

Alison Nichols

School of Literature, Media, and Communications

Digital Media

404 385-7551

Summaries

Summary Sentence: Author presentation and book signing

Full Summary: Learn to create excellent digital art using classic techniques of the Masters.

Media
  • Drawing Basics and Video Game Art Drawing Basics and Video Game Art
    (image/jpeg)

In Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design, author Chris Solarski proves that games are shaped by the wider world and visual vocabulary honed over centuries by artists past and present. With Solarski's guidance, game developers (and other digital artists) will learn to create more meaningful, lifelike, and emotionally complex video game art through studying classical drawings alongside distinguished video games.

The book demonstrates the links between classical art and video games, comparing drawings and techniques of Old Masters like Leonardo da Vinci and Michelangelo with award-winning games like BioShock, Journey, ICO, and Portal 2. Fundamental drawing skills - light, value, color, anatomy, and design - can be equally valuable to digital artists in creating meaningful, lifelike, and emotionally complex character and environmental design.

This book is a perfect reference for video game artists and designers, but it is equally accessible to those interested in gaming's future and potential as an artistic medium. The fundamental concepts featured in the book also affect disciplines as diverse as dance, urban space planning, industrial design, and architecture.

Barnes & Noble will have Chris' book available for purchase (Watson-Guptill, $24.99) and signing by the author.

Additional Information

In Campus Calendar
Yes
Groups

Ivan Allen College of Liberal Arts, Georgia Tech Arts

Invited Audience
No audiences were selected.
Categories
Arts and Performance, Seminar/Lecture/Colloquium, Student sponsored
Keywords
3-D art, art, Digital Media, drawing, video game design
Status
  • Created By: Alison Nichols
  • Workflow Status: Published
  • Created On: Sep 12, 2012 - 8:27am
  • Last Updated: Oct 7, 2016 - 9:59pm