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There is now a CONTENT FREEZE for Mercury while we switch to a new platform. It began on Friday, March 10 at 6pm and will end on Wednesday, March 15 at noon. No new content can be created during this time, but all material in the system as of the beginning of the freeze will be migrated to the new platform, including users and groups. Functionally the new site is identical to the old one. webteam@gatech.edu
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"In videogames, it's far less common to see a creator's work evolve in this way," writes Ian Bogost, Professor in the School of Literature, Communication, and Culture and Director of the Graduate Program in Digital Media. Bogost, comparing the aesthetic evolution of videogame artists and artists of traditional media like painting and film, continues, "In part, this is because game makers tend to have less longevity than other sorts of artists. In part, it's because games are more highly industrialized even than film, and aesthetic headway is often curtailed by commercial necessity. And in part, it's because games are so tightly coupled to consumer electronics that technical progress outstrips aesthetic progress in the public imagination." Source: The Atlantic - March 15, 2012